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Features Settings

Quests

Trade

Magic

Fantasy

MMORPG
Detailed description

The Chronicles of Spellborn (TCoS) is a MMORPG, developed by Spellborn International and distributed by Frogster Interactive, Mindscape and Acclaim Games; set in a post-apocalyptic fantasy world. Spellborn uses the Unreal Engine, featuring a so-called European Art approach and contains notable contributions from Jesper Kyd

Spellborn consists largely of conventional MMORPG gameplay, in which the player plays a character (his avatar), and explores the gameworld in order to gain experience points and advance in level. In exploring the gameworld, he encounters quests, the most important part of Spellborn`s gameplay. The game has about a thousand of these quests. Completing quests is the primary means of earning experience points. Repeatedly killing creatures ("Grinding" in gaming jargon) to gain levels is not a practical option in Spellborn. Separate from other story-driven quests are the Ancestral Quests, which allow the player to take the role of a major character in Spellborn`s history to accomplish a specific requirement. Players need to complete certain Ancestral Quests in order to advance their character`s story arc. Spellborn incorporates a first person targeting system. In this system, the player selects an available skill to use, while aiming at the opponent. The player can also use two skills at the same time to create combinations.

In Spellborn the player can choose Humans and Daevis as race, who can become all classes and feature no special advantages or flaws. At character creation he can select one of three archetypes, which then spread into three different classes each at level 5.[6] Every class gets access to several different skills, which can be used in combat, but due to the Skilldeck system players can only choose between a few at any time. Every skill a character has learned in his career is listed in the skill book. Some skills are unique to certain classes, while others are shared between them. Characters learn new skills as they increase in level. At maximum level a character can also learn the skills of the other archetypes (but not classes) by exploring certain places in the game`s setting. These skills all increase with power along the attribute they depend on — either Body, Mind or Focus. This means skills learned at an early stage can be useful at later moments as well.

Armor and weapons in Spellborn do not provide any statistical improvements to the player`s character. Instead, they serve aesthetic purposes. Players can choose their character`s appearance at the beginning of the game, and can change it later by using different items with higher requirements. Players can enhance their gear with the so-called Sigils. These enhancements are interchangeable between different items.

Since Spellborn focuses in a large part on doing quests, the game provides a certain amount of background information for the players. Spellborn`s fictional history is divided into eight ages; players enter the world at its current age known as "The Time of the Enclave", 998 years after the shattering of the world. The game`s world is divided into so-called Shards of rock, remnants of the ancient world that are inhabited by the survivors of the cataclysm. Four main Shards are available for exploration by players.


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