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Roma Victor is a MMORPG based on the Roman Empire in Britain in the latter half of the second century AD. Roma Victor is developed by RedBedlam Ltd. of Brighton and Hove, England. Roma Victor was released by RedBedlam on July 14 2006, with pre-order customers being let in 2 weeks earlier (June 30 2006). The in-game world is currently a 30 x 30 km representation of a section along Hadrian`s Wall, including several small villages and Roman forts.

Guilds are player associations, or "clans" and form the basis of much of the social structure in Roma Victor. Guilds in Roma Victor are exclusively made up of players - the numbers can be augmented by NPC members, which can be hired and assigned to various roles and tasks by the higher ranking guild members, perhaps protecting the guild`s property, carrying out assignments or simply acting as a merchant on behalf of the guild. Every player also has their own Household. Household is the collective term applied to all the buildings and NPCs owned, employed and/or run by an individual player. There can be many buildings and NPCs within a household and using the planned built-in household management interface a player can set entry fees on their property, assign NPCs to act as merchants or guards, summon NPCs as an escort, hire and dismiss staff etc.

There are two factions in Roma Victor, the Romans and the barbarians. Since November 2006, the playable area encompasses the southeastern portion of Caledonia which is termed in-game as a playfield. As discussed by RedBedlam, there are further plans to expand this playable area and to create other playfields in different regions of the ancient world, if the server population should ever increase enough to warrant such extensions. These may include playfields such as Germania, Hispania, Italy and Gaul. The playfield is divided in boards, areas with the size of one square kilometer in a 1:1 scale to the real world. Some of these boards can be built upon by players, but most are composed of uninhabitable wilderness. However, with the new guildhalls system, it is possible to claim those areas. These boards represent the historical locations of Roman colonies and forts, although creative license was used to create fictitious places. The transition of travel between these boards is seamless, since all boards are currently located on the same server. In the current state of the game, the Romans live begin in the ancient major regional town of Corstopitum over which modern Corbridge lies. There are also scattered player-made settlements close to the Hadrian`s Wall including a settlement in the fictitious area named Villa Longinus. More and more player-made settlements are now being made with the guildhall system. The Barbarians live mainly in areas north the Wall, spread out in various small settlements, including the realistic Cilurnum which is based on Chesters. Barbarians begin in the village of Erring, which is just north of Corstopitum.

Roma Victor features real-time combat, which is largely decided by character skills similar to the character `levels` found in most MMOs. However, unlike some other games, there are several tricks that are harder to pull off than just pushing a button. Timing and tactics also play a big role in your character`s survival. Roma Victor has hitboxes for each bodypart on a player, so that clicking the attack button while aiming the mouse on a particular part of an opponent`s body will attempt to hit exactly that part of the body. After the character`s automatic chance to evade the attack based on skill numbers, the attack damage will be applied to the hit points in that bodypart if the calculations failed. In this way, a player can repeatedly click at the weak or unarmoured parts on an opponent. The opponent`s shield is another hitbox of this type. Some believe it to be better to avoid hitting the shield as it protects the person being attacked at all times, due to the fact that it blocks blows aimed at it. However, others believe it is a good tactic to attack someone`s shield in attempt to break it - which would render the attacker`s opponent vulnerable to their block side and more.

Certain areas are well-policed by NPC representatives of Roman law, such as legionaries, who will attempt to uphold the law and prevent violence. In Roman settlements, it is impossible to break the laws, while in others a player can attempt it at his own risk, since the NPC guards will, regardless of location, know of the act and respond later. The offending player will receive a "badge" upon his character which will be removed upon death, or after a set amount of time. Barbarians north of Hadrian`s Wall are beyond the reach of the law altogether, so the barbarian lands are effectively a full PvP environment.


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