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New Worlds RPG (2004)Popularity: Average 80-100+ online Genre: Medieval High Fantasy Category: MUD Website: www.newworlds-rpg.com Producer: Andrew Appropriate age: Not specified Read the reviews
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| Detailed description New Worlds is a text based role playing game based on the history and background of the book The Light of the Path. The game is set with a medieval theme on the planet of Ateraan where a civilized Kingdom resides in one continent and harsh uncivilized warlike city states reside in another. The theme of the game involves a variety of styles of role playing and includes player controlled ships, clans, religions, politics, guilds, justice, and economy. Gahlen City was built hundreds of years ago with the help of the Mountain Dwarfs. The city boasts of a small castle housing the Duke of Gahlen, a garrison of city guards, a park, a library, weapons and armour shops, a market, pub, city guilds, and a training grounds for young adventurers to better themselves. The Guilds in Gahlen are quite powerful. Read the Book of Guilds in this library to gain more informtion on them. The city proper is guarded by the Duke`s garrison, also known at the Fighters Guild. They make it fairly safe for everyone from destructive creatures in the city proper. To find more challenging locations, travel the main roads or trails about the city. Gahlen also is a small seaport and owns shipyards run by the Merchant Guild. Buying, repairing, and storing ships is controlled by this guild. The Justice system is controlled mainly by the Duke. However, the Duke has assigned Judges and Marshals to handle crime and punishment. The Marshals rely heavily on the Fighters Guild for support and for apprehending criminalsfor questioning and judgement. It is worthy to note that a Marshal has the ability to arrest, detain, and bring in for questioning a suspected criminal. Some people have claimed that the Marshals are empowered beyond the knowledge of the Duke. This claim has tangible implications, when some offenders have called to compatriots to help free them during their arrest. This has brought up some controversy over the safety of the Marshals. To this day, however, the Fighters Guild maintains they protect the Marshals adequately. The Courthouse and Marshal`s office reside just inside the Castle. Anyone can go by and see a Marshal or Judge if they are in their offices or watch a court proceeding. The entire world`s religious system for the most part stems from a history that dates back several millennia.
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