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Magic

Trade

Law

Politics

Fantasy

MUD
Detailed description

New Worlds is a text based role playing game based on the history and background of the book The Light of the Path. The game is set with a medieval theme on the planet of Ateraan where a civilized Kingdom resides in one continent and harsh uncivilized warlike city states reside in another. The theme of the game involves a variety of styles of role playing and includes player controlled ships, clans, religions, politics, guilds, justice, and economy.

Gahlen City was built hundreds of years ago with the help of the Mountain Dwarfs. The city boasts of a small castle housing the Duke of Gahlen, a garrison of city guards, a park, a library, weapons and armour shops, a market, pub, city guilds, and a training grounds for young adventurers to better themselves. The Guilds in Gahlen are quite powerful. Read the Book of Guilds in this library to gain more informtion on them. The city proper is guarded by the Duke`s garrison, also known at the Fighters Guild. They make it fairly safe for everyone from destructive creatures in the city proper. To find more challenging locations, travel the main roads or trails about the city. Gahlen also is a small seaport and owns shipyards run by the Merchant Guild. Buying, repairing, and storing ships is controlled by this guild.

The Justice system is controlled mainly by the Duke. However, the Duke has assigned Judges and Marshals to handle crime and punishment. The Marshals rely heavily on the Fighters Guild for support and for apprehending criminalsfor questioning and judgement. It is worthy to note that a Marshal has the ability to arrest, detain, and bring in for questioning a suspected criminal. Some people have claimed that the Marshals are empowered beyond the knowledge of the Duke. This claim has tangible implications, when some offenders have called to compatriots to help free them during their arrest. This has brought up some controversy over the safety of the Marshals. To this day, however, the Fighters Guild maintains they protect the Marshals adequately. The Courthouse and Marshal`s office reside just inside the Castle. Anyone can go by and see a Marshal or Judge if they are in their offices or watch a court proceeding.

Gahlen City is rich with the bloodlines of rulers over the centuries. The King of Nordenland resides west in Surik, and has a duke of his choosing, to command affairs in his cities. Gahlen, though not the largest, is certainly a well-known city, being the city most notably exposed to the threats of the Southland and the Clans that war there. The Duke of Gahlen is a fair but tough man because of his proximity to the Southlands. The city is ruled by his garrison, and the Justice system is swift and iron-fisted. Law-breaking is not tolerated and those who dishonor or go against the crown find themselves in shackles or in a grave. Read the Book of Justice for more information on the Justice System and the Marshals. The political arena in Nordenland is one dominated by monarchy. Although Guild Leaders tend to hold much voice in the Magistrate, many deals are cut under the table. Some even believe that there are politicians cooperating with enemies of the crown. To the east and north of the Kingdom are the Nations of the Dwarves and Elves, both of which send emissaries to Nordenland. South and southeast are the Southlands which are in political unrest.

The entire world`s religious system for the most part stems from a history that dates back several millennia.


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