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Features Settings

PvP

Trade

Politics

Science Fiction

MMORPG
Detailed description

Jumpgate Evolution, commonly abbreviated as JGE, is a massively multiplayer online game currently being developed by NetDevil and published by Codemasters. The game is a sequel to Jumpgate: The Reconstruction Initiative and features a new graphics engine, all new assets and more accessible game play. The game is currently scheduled for a June 2009 release. A beta test phase is planned before the release but no exact dates have been made public yet. Players can apply for the beta test on the official website and as of November 10, 2008 there are over 150,000 applicants.

* Dog-Fights
Jumpgate Evolution offers a unique twitch-based combat system which allows you to challenge thousands of foes with your own skill and determination, offering the most exhilarating, jaw-dropping experience in online gaming to date.

* Game world setting
Each jump will take you to exotic new locations with exciting new adventures. The universe is a vast and dangerous place and as old threats never die you’d be wise to remember this. Pirates, brigands, and opposing faction members are just some of the dangers present in the Jumpgate universe.

* Highly Accessible
Although graphically stunning, Jumpgate is highly scaleable, allowing the game to run flawlessly on low end PCs. Jumpgate also offers joystick and peripheral support, adding to the immersive online experience.


* Huge Space Battles
Fight against thousands of players online in epic large-scale player vs. player real-time battles.

* Three Playable Nations
Become a pilot for any of the three playable nations. Join the corrupt, power-hungry Solrain Commonwealth, the disciplined, combat ready Octavian Empire or the spiritually-led Quantar Paths.

* Advanced Gameplay Systems
Jumpgate Evolution offers limitless game play and content with a unique mission generator capable of generating thousands of fresh and immersive missions for players to embark on.

* Player driven world
Players are given ultimate power as Jumpgate offers a fully immersive player driven economy. Protect a merchant vessel on its trade route by intercepting enemy players or answer a battle stations call for help by delivering them much needed assistance.

The game discerns itself from most other MMOGs by providing twitch-based combat. A player has to rely on his own skill and determination instead of a fictional set of skills and abilities provided by the game[5].

As a result:

* JGE will not have an action bar.
* JGE will not have cooldowns.
* JGE will have constant and predictable damage, provided you hit your target (or in the case of larger ships, hit the right parts of your target).
* Ordinance has a set amount of damage. Shields and armor have a set durability. Provided the ordinance strikes the target, the outcome is not the least bit random.

The game will offer both player versus environment (PvE) and player versus player (PvP) oriented content. And although open PvP is a major focus the game will also feature instanced PvP with rewards and XP. They are also working on implementing different risk/reward environments such as a system with a harsher death penalty for people who prefer a more hardcore kind of PvP gameplay.


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