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Final Fantasy XI Online Final Fantasy XI Online


Part of the successful Final Fantasy franchise, Final Fantasy XI is set in Vana`diel where quests and tasks can be completed to improve one`s character
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Features Settings

Magic

Quests

Fantasy

MMORPG
Detailed description

This game differs from other on-line graphical games in the encouragement of social interaction. This is done by providing two chat boxes, both permanently displayed. One is for global chat. Text written there is viewed by all players in any part of the game. By custom, conversation in global chat tends to be of a frivolous nature, generally banter and humour. The other box is for local chat. Three options exist, chatting to anyone in the immediate vicinity, chatting to specific players and chatting to an invited group. This facility has allowed on-line friendships to develop between players. Exchanging information and views from locations in many countries. It differs from a chat site in that the primary purpose for logging in is to play Gekkeiju. There is no obligation nor pressure to communicate. Many players prefer to concentrate on their game.

Players choose their character`s sex, race and class at the beginning of the game. They can change any of these at a later time and most tend to do so occasionally. Three characters are permitted for each player. Most players attempt to develop each of their characters to have different attributes. The basic mode of play is to kill underworld monsters which have invaded the Land of Xalenia. To do this players must select for their character, armour and weapons. Monsters have individual defences, Acid, Fire, Cold, Electric, Energy, Poison and Psionic. Materials from which weapons and armours are made have differing strengths against each of the defences monsters might possess. Experienced players will keep a selection of armours and weapon made of various materials and select the most appropriate for their character`s prey. This is complicated by the limited storage allocated to each player. Killing monsters is rewarded with Experience points which are exchanged for skills, random in game cash, which can be exchanged for weapons and armour and random `drops` of weapons and armour.

Some players create one or more of their characters to be non-combatant Commoners. Commoners can become Merchants, Blacksmiths, Tailors and miners. Animal Tamer. These characters possess the skill to tame some monsters which can then be sold to combatant players as mounts. Animal tamers also possess the skill to heal mounts which have been seriously injured during combat and to train mounts in basic defence. Unlike commoners, Animal Tamers can develop good combat skills for themselves. Clerics and magic users. These characters concentrate on developing various magic arts for combat and assisting other players through healing. There are three classes, Magic User, Divine Arts and Dark arts.

The game`s character options consist of nine playable character races, each with their own advantages and disadvantages. Humans are the standard race in the game. They start with average values in all character stat points. They also begin with points in the fire building skill. Humans gain 100% of exp from kills and quests. The Wood Elves (Referred to simply as elves in character creation) are an ancient and wise race who live in the forest town of Oakenshire. They have very high intelligence, wisdom, and dexterity, but are weaker, and tend to be frail in combat. Elves begin with points in the bows passive skill. Elves gain less experience then humans. The Dark Elves of Mistwood are an evil race devoted to the demise of the other races. They are xenophobic and cruel, though exceptions do exist. Dark Elves begin with points in the hiding skill. They have all around good stats, though they get less exp then humans. Wild Elves are a race of elves who are warlike and powerful, less intelligent then their High Elf cousins, but far stronger with better constitution though lower magical ability. Wild elves gain less exp then humans. Catfolk are a curious race of humanoids with the tails and ears of cats. They are very quick and agile possessing great dexterity but lower strength and constitution then humans. Catfolk begin with points in the dodge skill. They receive less experience then humans. Halflings are a small race of humanoids. Their natural curiosity has led them into most areas of the continent, and they can often be found amongst the bigger races. They are dexterous but much weaker and less hardy then humans. As a lesser race they receive more experience then humans. Half-Giants are the offspring of humans and giants. They are very strong, and can take damage better then any other race, but their wisdom and intelligence are both virtually non-existent. Half-Giants begin with points in the fire building skill. Half-Giants gain the least experience of all the races. The Dwarves are a short sturdy race who are well known for their strength and their skills in blacksmithing, and the making of strong ale. Dwarves have excellent stats in strength, dexterity, constitution, and wisdom, but have rather low intelligence. Dwarves gain less experience then humans. Goblins are a tiny race of humanoids who live throughout the continent of Xalenia, forming crude tribal societies. They are frail and have terrible intellect, but have fairly decent strength and dexterity despite their size. Goblins start with points in the fire building skill, and gain more experience then humans.

The game consists of five character classes, each with unique guilds (professions) and skills. Warriors are the all around fighter-class which is mostly concentrated on melee-combat. New players always start as warriors. Commoners are mainly a non-offensive class with guilds such as blacksmiths and tailors. Magic Users are the magic using class, mainly using powerful offensive spells. Divine Arts are a spellcaster class that uses divine spiritual magic such as healing-spells. Divine arts can also learn some combat skills. Dark Arts are the evil counterpart of divine arts. Dark Arts spells are focused on damage used to supplement melee combat skill.


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