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Age of Conan (2008)Popularity: Over 1,000,000 copies sold Genre: Medieval High Fantasy Category: MMORPG Website: www.ageofconan.com Producer: Funcom Appropriate age: ESRB - M PEGI - 18+ Read the reviews
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| Detailed description Combat is based on six directions of attacking an opponent with a sword: hacking down against the head, slashing diagonally down from the left and right, thrusting against the torso, and slashing diagonally up from the left or right. These directions are designed to be naturally strung together in combinations. Difficult combos cause additional damage and faster combat. Funcom has said that their "Real Combat" system, a combat system designed to offer more real-time options than traditional Dungeons & Dragons-inspired "turn-based" combat systems commonly used in RPGs, will be a prime attraction of Age of Conan: Hyborian Adventures. This Real Combat system is a first-person melee approach in which every enemy has five different areas that players can swing at. Combos can be performed by stringing together consecutive successful attacks in particular directions. Feedback from players have pointed out that the use of five directional "Combo-keys" along with the burgeoning amount of skills each character gets as they are developed, makes it difficult to pull off these maneuvers with ease to the player. This criticism has been brought up by not only reviewers, but fans of the game itself, citing "The game`s combat system is more for evolved humans, who in the future will grow an additional two fingers to be able to reach the huge amount of key-bindings they`ll have to make". Player stats and item bonuses will also play a role in this system, however in most cases, attributes from item bonuses (Strength, Dexterity) make such a minimal visual improvement (1 Dexterity = 0.002 DPS) over the character`s progress, that item bonuses are almost completely nugatory. The idea of "Real Combat" is to eliminate the dullness of typical MMO fighting, which often consists of an auto-attack feature. Players are able to take part in large scale siege operations. However, further development into siege battles is still being worked on by developers because of player concerns of its dragging slowness with more than twenty participants in a battle. Adventurers can cooperate with one another to build cities with walls, towers and catapults that can protect player-owned taverns and merchant facilities. The developers have previously stated that the world will respond appropriately to the rise of player cities with AI controlled enemies building their own cities, ensuring a renewing supply of city-vs.-city combat as players try to knock down enemy walls or defend their homes.
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